![]() ![]() ![]() This is all a lot to take in (and only a very brief explanation of some of the new mechanics,) but what really surprised me was how complimentary this gameplay design overhaul is to the core Ratchet & Clank experience residing within Full Frontal Assault. Between enemy waves you’re jetting across the map to activate “key nodes” to eventually enable access to what serves as a final micro-stage in the already large level. You’ll need to do a lot of hands-on work to defend your QForce, but you’re able to curb the battle in your favor via purchasable turrets, mines, and barriers which you can deploy along the two previously mentioned entrances. First some explanation is necessary-how do Full Frontal Assault’s new tower defense elements work? Essentially you have a base or “QForce” with an array of generators that you have to defend from enemies who will attack from two different paths leading into your base.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |